I'm still here! As ever, I have no real artwork to keep this gallery alive, but the good news is that it's not just because I'm a designer; I'm finally a designer in the games industry.
I finally got my break thanks to a chance meeting at Develop Brighton in July, where Playniac were one of a handful of companies showing their games as part of the indie showcase. I'd actually gone down to Brighton for a Women in Games Jobs lunch (brilliant organisation, with wonderful events), but I'd have been a fool to ignore the free, expo. strand of the annual Develop conference. So it was that I got chatting to Rob, the director of Playniac's International Racing Squirrels (and earlier projects). A couple of weeks later, I started an internship in London and that's led me to where things are now.
So, like I said: now I can not only fail to submit work because it's mostly spreadsheets and documentation; I can fail to submit it because I'm working on a published game! It goes without saying: the most attractive elements of that game have not been drawn by my hand, and so you won't see any of my efforts behind-the-scenes. I did cobble this video together for Indiecade, though.
I've been brought on board to do.. a variety of things really (as that video attests), but as far as game-related things go: I've been responsible for designing and balancing in-game shop items, eight new race tracks and a batch of 50 new story scenarios. The latter two have yet to be released, but the shop items are live and included as part of International Racing Squirrels' world-wide release on iPad. Well, world-wide, that is, except for the UK.
The game has been launched on iOS to coincide with its appearance at IndieCade this very week, where I'm excited to hear it's been played and praised by veterans including John Romero. So, that'll be an addion to the exciting times, then!